Want to win a million dollars? You can’t…but you CAN win $400,000!! Be in the Activision/Blizzard Los Angeles area this weekend for Call of Duty XP!
The Call of Duty: Modern Warfare 3 is the battleground for the Call of Duty $1 Million Tournament Presented by Xbox 360, set to feature a roster of top Call of Duty warriors in a colossal 32-team, single-elimination tournament for a record $1 million in cash and prizes. Over September 2nd and 3rd, one victorious four-man crew will emerge victorious and walk away with $400,000 for first place and international acclaim as the world’s premiere Call of Duty players. Four slots will be available onsite. Tackle the Call of Duty: Black Ops gauntlet on September 2nd for your chance to win. Gamers worldwide can pre-qualify for the remaining 28 slots now, but they’re pretty much all full. All pre-qualification contests will utilize Call of Duty: Black Ops. Successful pre-qualifiers will receive round-trip airfare to Los Angeles and hotel accommodations to compete in the main event at Call of Duty XP. See rules governing each pre-qualification contest for details. A legion of top Call of Duty gamers. Thirty-two slots. Eight money winners. One worldwide champion squad.
Tickets to the event are $150 and valid for both days (Sept 2nd and 3rd). Your two-day pass includes: Admission to the venue for both days, September 2nd and 3rd, from 10am to 10pm. Live musical performances both nights by some of the world’s hottest acts (Dropkick Murphys, Kanye West, etc). Access to the spectacular opening ceremony featuring the world premiere of Call of Duty: Modern Warfare 3 multiplayer. Hands-on time with Modern Warfare 3 months before launch and numerous opportunities to compete for cash and prizes. The chance to battle for a slot in the $1 million Modern Warfare 3 multiplayer tournament. Team paintball frag-fests in a life-size recreation of Call of Duty: Modern Warfare 2′s Scrapyard level and other signature Call of Duty-inspired real-world experiences. Access to the developers via exclusive panels and other Call of Duty intel. Call of Duty: Modern Warfare 3 Hardened Edition free upon release. Attendee-exclusive Call of Duty goodie bag.
Attendees must be 18 years of age or older. Sorry.
Check it out! http://www.callofduty.com/xp/home
Call of Duty(R) XP Gets Lucky: Celt Rockers Dropkick Murphys to Perform Live Opening Night
Boston-Based Punk Veterans Take The Stage At 8pm; All Attendees Guaranteed Admission
SANTA MONICA, Calif., Aug. 25, 2011 – Activision Publishing, Inc. (Nasdaq: ATVI) has tapped “green-collar” punk revelers Dropkick Murphys to perform opening night at 8pm, Sept. 2nd, at the first ever Call of Duty® XP, the destination for Call of Duty® gamers worldwide. The critically-acclaimed Dropkick Murphys–known for their complex distillation of classic punk rock, Celtic folk and American rock ‘n’ roll–will deliver a knockout live performance. The two-day Call of Duty fan event features the global premiere of Call of Duty®: Modern Warfare® 3 multiplayer, a $1 Million Tournament presented by Xbox 360® and other landmark experiences including these live musical performances. Call of Duty XP will take place September 2nd and 3rd, 2011, inLos Angeles,Calif.
“With an unbeatable lineup of real-world and in-game experiences, Call of Duty XP was already poised to be an historic event for fans of the franchise,” said Eric Hirshberg, Chief Executive Officer of Activision Publishing. “The addition of Dropkick Murphys just makes XP that much more memorable. Few bands fit the bill better—we’re thrilled to have them performing on opening day.”
Now in their 16th year, Dropkick Murphys have slingshot from their Irish punk roots in Quincy, Mass., to become one of the world’s best known rock acts, routinely packing houses for their phenomenal live shows. The band’s countless EPs, singles, compilations and seven studio albums—including 1997′s Do or Die, 1999′s The Gang’s All Here, 2001′s Sing Loud Sing Proud, 2003′s Blackout, 2005′s The Warrior’s Code, 2007′s The Meanest Of Times and the 2011 release Going Out In Style—have earned the septet mainstream success and the adoration of fans around the globe.
For more information about Call of Duty XP, please visit www.callofduty.com/xp.
IRVINE, CALIFORNIA– AUGUST 23, 2011 — ATLUS today announced that Shin Megami Tensei®: Devil Survivor™ Overclocked, its RPG/SRPG hybrid for Nintendo 3DS™, is now available in stores across North America. Officially the system’s first roleplaying game, Overclocked brings with it tremendous depth and strategy, a mature narrative, and tons of replayability, qualities in high demand among hardcore platform owners.
”Devil Survivor Overclocked is a proven commodity,” stated Aram Jabbari, Manager of PR and Sales at ATLUS. ”Enhanced and expanded beyond the award-winning original, its unique hybrid of JRPG and strategy RPG mechanics are as fresh and novel today as ever, while the game’s story, now fully voiced thanks to the vastly increased capacity provided by Nintendo 3DS, carries even more weight and emotion as a result. Platform owners yearning for a true hardcore experience and genre fans patiently hoping for the system to get its first RPG need not wait any longer–Devil Survivor Overclocked delivers precisely what they crave.”
SMT: Devil Survivor Overclocked is out now for Nintendo 3DS in stores across North America. Visit the game’s full website: http://www.atlus.com/devilsurvivor3ds
SANTA MONICA, Calif., Aug. 17, 2011 –The hit global children’s brand Moshi Monsters™ is headed to the Nintendo DS™ this fall in Moshi Monsters™: Moshling Zoo, collaborators Activision Publishing, Inc. (Nasdaq: ATVI) and Mind Candy today announced. Moshi Monsters (www.moshimonsters.com), a social online world for kids aged 6-12, launched in 2008 and has seen astronomical growth, currently boasting over 50 million registered users in over 150 territories worldwide, 15 million in North America alone.
“With an absolutely massive fan base, Moshi Monsters is clearly one of the fastest growing children’s entertainment brands in the world,” said David Oxford, EVP & General Manager, Activision Publishing. “We look forward to building on Mind Candy’s success as we work closely with them to extend the brand experience.”
“We’re really excited to expand the Moshi Monsters universe into video games for the very first time,” said Michael Acton Smith, Mind Candy’s CEO and creator of Moshi Monsters. ”The Nintendo DS™ is the perfect launch platform and we hope to build a lasting and successful relationship with Activision.”
Moshi Monsters provides children with a new form of entertainment, combining adoptable pet monsters, safe social networking, games, stories, missions and educational puzzles. One of the most popular elements of Moshi Monsters is the ability to collect “Moshlings” (pets for your pet monsters).
Moshi Monsters: Moshling Zoo builds upon the popularity of the Moshlings and offers fans a fresh new take on the Moshi universe, including brand new content and a new way to interact with their favorite characters. The game features new locations and an exclusive new Moshling – which is yet to be revealed. There are 52 Moshlings to collect from the common to the rare and even the elusive ‘ULTRA-RARE.’ Children can also play new mini-games and educational style puzzles, plus win awards and trophies to take back to their zoo.
The joint endeavor, which will see Activision Publishing, Inc. distribute Moshi Monsters™: Moshling Zoo globally, represents Moshi’s first move into the video game space. The brand is centered online, but has experienced great success with its real world offerings including best-selling toys, books, trading cards and the Moshi magazine.
Moshi Monsters™: Moshling Zoo will be available this fall and has been rated E for Everyone by the ESRB. For more information please visit www.MindCandy.com or www.Activision.com.
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Get Ready For More Thrills, Spills, and Fun With Activision’s Wipeout 2
SANTA MONICA, Calif., Aug. 18, 2011 — Based on the ABChit show Wipeout and continuing the tradition of wickedly entertaining family fun, Activision Publishing, Inc. (Nasdaq: ATVI) and ABC Entertainment Group announced today Wipeout 2, the latest release in the hit video game franchise coming this holiday season for the Nintendo DS™, Nintendo 3DS™, Wii™ from Nintendo, Kinect™ for Xbox 360®, and PlayStation®Move for Playstation®3 computer entertainment system.
Wipeout 2 will offer updated, outrageous course designs across all platforms with obstacles and effects taken straight from the show’s summer and winter seasons. Players must navigate around snow, ice, foam, and fan-favorite obstacles like the Sucker Punch Wall and Big Balls; which are making their triumphant returns alongside more than 50 others. Extended gameplay on all systems encourages even more interaction and participation with family and friends. Once again, all the wild and crazy action is narrated by the show’s hostsJohn Anderson andJohn Henson.
“I’m excited that the video game series is evolving just like our show,” saidMatt Kunitz, Wipeout’s Creator and Executive Producer. “Players will experience all the fun of the new winter and summer courses without being sore in the morning!”
Particular attention is being paid to making every platform experience unique with ramped up excitement that engages gamers like never before. Freshly revised controls makes for intuitive and easy to use motion-based gameplay for Wii owners. The PlayStation Move and Kinect for Xbox 360 titles will offer gamers the ability to taunt and toss paintballs and snowballs at family and friends while they run the course. Handheld gaming will finally become a communal experience with pass and play ‘Hot Seat’ participation for up to 4 players with Nintendo 3DS players also seeing their graphics taken to a whole new dimension. No matter how players choose to enjoy, the crazy and hilarious fun is taken to wild new heights with Wipeout 2!
“Working with ABCon the Wipeout titles has been a tremendous success,” said Nicole Armstrong, Activision Publishing. “Their integration of the game series into the show has been outstanding and their contributions to the game make it truly appealing for fans. We look forward to bringing more great Wipeout experiences to families.”
Wipeout 2 on Nintendo DS, Nintendo 3DS, Wii, PlayStation Move and Kinect for Xbox 360 will be available this holiday season. The Nintendo DS and Nintendo 3DS versions have been rated E for Everyone by the ESRB. The Wii, PlayStation Move and Kinect for Xbox 360 versions have been rated E10+ for Everyone 10 and older by the ESRB. For more information, please visit www.activision.com.
Watch Wipeout Thursdays at 8/7c onABC
Let me ask a very simple question. If I buy a new game for $60 bucks, and I play the heck out of the game for a few weeks…I mean, we’re talking four hours a day here with a little extra on the weekends…how much Return On Investment (ROI) can I expect to get back? The sad answer is 25%. I bought Modern Warfare 2 at midnight the day it came out. I played it every day for the next two weeks and realized I wasn’t satisfied on the Xbox 360. I wanted to trade it in at GameStop. They offered me $15 for it TWO WEEKS after the game came out. Well, you might ask yourself how much a used copy goes for at GameStop. Ready for it? $5 off the original price of $60. That’s right, a used game is only five bucks cheaper than a new game. That means GameStop is making a whopping 72% ROI. That just seems greedy to me. It wouldn’t be so bad if the people that worked there knew the difference between Cloud and Cecil, or at least Ryu and Ken, but they are notoriously bad at doing anything but pushing the merchandise. I remember when Software Etc. and Babbages became GameStop. It was cool! They fired anyone who couldn’t name the characters in Super Mario Brothers. The people started flocking. That’s when it all went wrong. Why give the people what they want, when you can make a ton of money? I have to give props to Nick down at GameSource in Fountain, Colorado. He gave me a ton of money for some games I’m not playing anymore, and then a discount for buying some used games. I wish there were more people like him in the pusher’s marketplace. I doubt he makes more than 10% ROI, which probably just pays the building rent and electricity bill. Rant over.
Here’s another report from the front lines, by your local war correspondent Benjamin Sloboda. I was recently shown a letter from a marine featured in Battlefield: Bad Company 2, Private Marlowe:
”Hey, I’m Preston Marlowe. I’ve been with the Marines for several years now, and I have to say I love it. I get to go to all sorts of interesting locales, from the frozen tundra, to the middle of the desert. It’s never a dull moment with my squad, Bad Company. We’re sort of the misfits if you will, but we all have our own talents.
Me? I’m a shooter; a marksman if you will. I point my gun at the enemy, and with a simple click of my trigger finger, they’re deleted. We have Terrence Sweetwater, our communications specialist. He spent a couple years at MIT getting his kicks with computers, but the Marines snapped him up, put an LMG in his hands, and sent him to us. He’s a rich kid caught in a war he neither cares about or is interested in, but he’s family. We also have an explosives expert fromTexasnamed George Gordon Haggard Junior, which is an apt description of his personality and appearance. Hags just likes to bust everyone’s balls, but he knows what he’s about. Then there’s Sarge, or Sergeant Samuel D. Redford, with his sultry “Midnight Man” composure. Sarge only has a few days until retirement, and he’s planning on fishing every river and lake in the United States.
Our Squad was just reassigned to the Special Activities Division. It’s unclear what General Braidwood wants us to do, but our first assignment is to find Major James Aguire somewhere in South America. I’m not allowed to share details at the moment, but our pilot, Flynn, seems to be a little short on brain cells and I’m not super-excited to be getting in his whirly bird.
Well, my flight’s about to leave, so I hope to see you on the other side!
Isn’t that a wonderful sentiment? I have a first-person account of how the representation of Private Marlowe’s exploits on the PS3 and the Xbox 360 have turned out. The gameplay is good. The controls can sometimes be a little tricky when getting shot at from everywhere, but the realism…it’s war, baby. The hard part is not knowing who’s shooting at you and from where. The HUD indicates possible directions, but sometimes, it’s a shard from the wall behind you that’s caused you the hurt. It’s not a complaint; this level of realism is hard to fake. The new Frostbite Engine developed by DICE has made this level of gaming top notch. The amount of destruction you can hand out is epic. A machine gunner got you pinned down? Blast the floor from under him…problem solved. Taking sniper fire, but don’t have a clear view for retaliation? Blast a hole in the wall and create one! This is where the hit marker direction can play you a little false. The guy shooting at you? Your hit detector says you’re getting shot from behind, but that’s actually from the wall behind you exploding outward from his grenade. He’s still in front of you, but the time it takes to turn around and back again will prove fatal.
Again, as with Modern Warfare 2, I’d have to say the US Military must have been hard-pressed to allow the type of mil-spec weaponry to leave the coding floor. Some of the toys you get to play with are truly astounding, especially in multiplayer. I piloted an Apache helicopter loaded with Hellfire missiles over a base inRussia, and brought a certain flair to the scorched-Earth approach. I hijacked a jetski and snuck in behind enemy lines to provide a mobile spawn point for my team. I drove a Bradley tank through a shallow river and ran over a few infantry in the way. I piloted a Northrop Grumman MQ-8 Fire Scout UAV via remote computer terminal, loaded with a minigun and Hellfire missiles, enough to take down a few buildings with enemies inside. I played as a Recon sniper, a Medic loaded with LMG and defibrillator, an Assault class with assault rifles and ammo boxes, and an Engineer class able to repair any vehicle. The unlock system is a little hard to understand when you first start playing, but much relies on the similarities to the US Military. If you do your job, you get rewarded. If you are loyal to your squadmates, you reap the benefits. A medic throws out a first aid kit: another soldier uses it by standing very close, you get ten points; a squadmate uses it, you get twenty points. The rules are simple: do your job, and you can move up faster.
The number of multiplayer games is enough to satisfy most gamers. Rush is a game involving M-COM stations (which look like big ammo boxes with computers on them) that either need to be attacked or defended. A defender team has to reach 75 kills of the attacker team without losing two M-COM stations. Attacking teams must destroy the M-COM stations without dying 75 times total. Tactics play a very important part. If you revive a fallen attacker, you increase the number of respawn tickets (because technically you added one back since the player didn’t respawn). There are usually four rounds of M-COM stations to destroy, and once a pair has been destroyed, the 75 respawn tickets are restored and the battle starts over in a different part of the map. Oh yeah, and the maps are HUGE! Conquest is a capture-the-flag game where you need to gain certain areas marked by a flag, and your respawn tickets fluctuate based on how many flags you control. The more flags you control, the more respawn tickets you gain. The first team to zero tickets is the loser. Squad Rush is a much smaller version of Rush, that involved only two teams of four pitted against one another, with only 20 respawn tickets for the attackers and only one M-COM station for each of two fights. Maps are halved for this game. Onslaught is a downloadable addition which sends one squad of four to capture waypoints along the huge maps. The squad isn’t pitted against another team of players, though…the enemies are all AI bots. Finally, there is a Squad Deathmatch, which sends four squads of four against each other in a race to 50 kills. The maps are still very big for the Deathmatches. If you can get Battlefield for $20, do so. You won’t regret it. Even on the easiest difficulty, the entire game can take 18 hours to play through, and with the real physics of the Frostbite engine, the learning curve is pretty steep. One of the most amazing videos I saw on YouTube was called, “Mathematics”, and involved a player using geometry and algebra to shoot down helicopters by firing missiles into the middle of nowhere while predicting the flight paths the choppers were expected to take. DICE did a fantastic job with this one, for sure.
This is your local war correspondant, Benjamin Sloboda, signing off.
Final Fantasy XIII 2 is slated for a January 2012 release, and here are the newest screenshots. I know what you’re thinking…are there chocobos? What about Moogles?
So the question about Moogles is answered. They appear to have a few extra talents. One of which is on the main screen (outside of fights), which allows your Moogle to search for hidden treasures.
During battle, your Moogle magician can alter the passage of time. The screenshot below is a use of the Mog Clock, to gain a tactical advantage before battle ensues.
You’ll hear more as we ramp up towards the release date! It looks like another good Square Enix game, which picks up after the events in Final Fantasy XIII and utilizes many of the same battle systems and controls. Check out http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2 for full-blown coverage.